I heard of the reaper drum replacement tool but I think you have to have the isolated drum tracks. Try and take it from the beginning and piece the best parts of each take. Deleting as you go to clean up and not get confused. It is quite a tedious undertaking but I've been thru that before. Good luck! Bardo
Thanks for the reply, I've been thinking about it since I posted and I might have a possible solution, bar one take which has a lot of splashy cymbals. Because the drums do not play through out the whole song and are fairly simple (always on beat and the kick and drum never play at the same time) I could splice out all the snare hits and kick hits then put them on separate tracks! Not sure why I didn't think of it before The high hat will still be contained in the kick and snare tracks but I think it will sound good and exciting being bounced around by the two tracks. What do you reckon? The only problem that remains is the drum track with the cymbals (its a standard kick beat 1 snare beat 2 rhythm with the cymbal being struck on all 4 beats of the bar). I wont be able to separate the kick and snare without having splashy cymbals all up in my face. I suppose at least the biggest problem can be solved now though. thanks for the brainwave ;)
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If you own a decent drum VST instrument and the song was recorded to a click, it would be easy to recreate a simple drum part. Even if it wasn't done to a click, it wouldn't be that difficult.
Thats the thing, I don't really have any drum programmers available or midi ones at the moment. also the current kit suits the song so well so I would not want to lose it. I had another idea about the splashy cymbal part though. I could probably get away with high passing a good majority of the kit so I'm left with the cymbal and then use the spliced kick and snare from the other tracks to manually rebuild the rhythm. Sounds like it could work to me... you guys?
In the end I used the spliced snare drum and layered over the cymbal part and it brought it all to life. The kick kept its character when compressed despite the splashy cymbals which was lucky too. The high passing/ low passing and the gate thing on separate channels sounds interesting. I'll give it a go sometime.